What I need to know is does the AI difficulty settings and the Race Strategy difficulty settings affect your drivers as well or just everyone else. I'll try to keep updating with any future patches if I'm still playing MM by then anyways. This also fixes the standings not showing up during race. I've only tested against single seater in 1 race so far, so unsure if it works with other campaigns. Replace the Assembly-CSharp.dll with the one I linked Save the old Assembly-CSharp.dll (I renamed mine to Assembly-CSharp-old-153.dll) Go to C:/Program Files(x86)/Steam/SteamApps/common/Motorsport Manager/MM_data/managed Haven't tested extensively so download and use at your own risk. This should work as the code change seemed very minor. Originally posted by A Wild Chansey Appeared:So I was having some trouble with crashes on 1.51 that were fixed in 1.53 so I decompiled the assemblies, found the changes, and recompiled it against 1.53. I wont be making a 1.42 Beta at this stage until I've got 1.41 working perfect. the guys who made these deserve to be recognised for the work they brought to the community. I take no credit for the Zoom, Speed, No Micro, Perfect Setup mods. If you test this please give me feedback on how it works ideally im looking to know if anyone has game crashes or if it's working as intended. * Removes Dilemmas from the Race that would pause the race to tell you fuel and tyre warnings that are no longer needed. * Remove Pitstop screen and choose tires and fuel in the same fashion that AI does * Apply Perfect Setup on Practice (as per previous perfect setup mod) * Remove the Micromanagement from tyres and engine (as per previous No Micro Mod) * Allow greater zoom and camera control (as per previous Zoom & Speed mod) * Increase the Race Speed Button (as per previous Zoom & Speed mod) This is the ultimate level playing field on the racetrack as your advantages come from faster cars that are more reliable or drivers with better skills etc. the mod basically tells the game to treat the players like AI cars and have them make every decision the same way they would if it were AI. It's important to note that there is not one set of rules for how the players play and one set of rules for how the AI players play. Originally posted by OddessaX:Ok guys, I've been helping out on the No MicroManagement Mod and have been playing around with the idea of completely automating the race process.Ok guys, I've been helping out on the No MicroManagement Mod and have been playing around with the idea of completely automating the race process.īefore everyone starts raging on about why we should play the race let me stop you and explain that this mod is not for everyone consider it a niche playerbase who want to win the race OFF the racetrack through macromanagement as opposed to micromanagement on the racetrack. NOTE: For new car models, using the Enhanced Graphics mod is highly recommended (linked at the bottom). Below see instructions for installations, as well as a video guide. This is the ultimate level playing field on the racetrack as your advantages come from faster cars that are more reliable or drivers with better skills etc. The F1 2021 Manager Mod has been updated for the start of the new season. Ok guys, I've been helping out on the No MicroManagement Mod and have been playing around with the idea of completely automating the race process.īefore everyone starts raging on about why we should play the race let me stop you and explain that this mod is not for everyone consider it a niche playerbase who want to win the race OFF the racetrack through macromanagement as opposed to micromanagement on the racetrack.
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